Shit that is fucking the gameplay and the pleasure to play :
Having to fight a team with 4 druids
Having to fight a team with 3-4-5 healers
Having to fight a team with 25 buffs each
SF's BGs could be so much more fun if we put a limitation on the amount of healers, of chars of the same classes, and if we removed every buffs that aren't from a player's spellbook. Like, seriously, i'm sometimes logging my destro, and I have to fight vs idiots that I can't even hit cus they absorb 8k fire / shadow dmg before actually losing any HP
Too long alliance has been playing unfair (bcs everyone knows that only them are bad enough to play that unfair), so it would be a great improvement if we limited some stuffs that are basically pure cancer ^^
And for the one retards that will say " why don't you use buffs and log heals too OLOLOLOL??", i'd just answer that none everyone is a human waste
2. BG pop should sort the players for the two teams from the pool of players whom were in queue at the time of the pop. This would ignore people who group queue, if the situation demands it. For example, 4 healers queue on alliance side, 2 do on horde. One of the alliance healers would be assigned to the horde team. If the horde team is full, the healer would swap places with a random damage dealer from the horde team. Randomizing the teams would go a long way. Force people to play against their friends. Force people to play with their enemies. I do not give a solitary shit if you "want to play with friends"
ludvigpasse wrote:These changes will only have a minor impact on BG balance. First off it doesn't matter to much if a team has 4 druid healers or 5x off a certain class. Because every class can perform well in battlegrounds it has more to do with skill and gear rather then what class you play. Also number of healers are irrelevant it's the quality of the healers that matter.
yeah, of course, everyone knows you can kill a ruid EFC assited by 3 other druids, it's basic logic, u nid skil tats all
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