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 Brief History
In 2007 when private servers were still new to the world, and were so unstable you could crash the server by entering a new zone, we had an idea of making a funserver that appealed to the end-game aspects of WoW at that time. The original idea for Smolderforge was thus conceived. However, this idea would not see the light of day until March 22nd, 2008 when Smolderforge decided to go live. Back then, we were 2 people running a server on an Internet connection in a house. Many years have passed and that same server (now dedicated, of course) continues to run today as our current 2.4.3 server. Many things have been changed, added, fixed, redesigned, core changes conducted, staff hired, and 2 million character creations later, we're proud to say we're one of the longest-standing servers around to this day that has never wiped its characters.

Today, we continue to stay committed to offering a fun, playful environment for those to enjoy. Our design approach is one that asks us the question: "is this something that I would enjoy, and see myself playing?" If the answer is no, then we need to rethink things. Our design approach is important to us. We designed our server to not need GM interaction to progress in the game, but, like retail, only be around for support and moderating purposes.
 Smolderforge Team
Administration
  • Henhouse | Project Leader / Administrator
Core Development
  • Genki | Developer / Bug Fixer
Website Development
  • Filip | Site Designer / Developer
  • Subwai | Systems Engineer
In-Game Support GMs
  • Awoth, Fuse, Kimilar, Nosh, Noxx, Oldsalt, Seth, Xios
 dedicated machine
Our server runs on the following specifications:
  • Processor: Intel Xeon E3 1245v2 3.4GHz quad
  • Memory: 32GB DDR3
  • Storage: 3x 120 GB SSD
  • Connection: 250 Mbps
  • Location: France
  • DDoS Protection